STILL(LIVE), 2019 Video game and installation
Still(live) is a visual essay rooted in research into Facetime communication. Being fascinated by the question of how real is the person on the “other side” I explore the physicality of my presence under the smooth surface of a retina screen. The virtual space of the game, reminiscent of the futuristic archeological site, is an archive for the scans of my face. The archive is open for all visitors to interact freely.
Part of Abusurd Beings on skin exhibition.